Online Games

Online games are games played over some form of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World Of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, let people play for free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns.
Eve Online is a player-driven persistent-world massively multiplayer online game set in a science fiction space setting. Players pilot a wide array of customizable ships through a universe comprising over five thousand solar systems. Most solar systems are connected to one or more other solar systems by means of jump gates. The solar systems can contain several entities including but not limited to: moons, planets, stations, asteroid belts and complexes.
Players of Eve Online are able to participate in any number of in-game professions and activities, including mining, manufacturing, trade and combat (both player versus environment and player versus player). The range of activities available to the player is facilitated by a character advancement system based upon training skills in real time, even while not logged in to the game.
AsiaSoft is an online game operator in Thailand, Vietnam, Singapore, and Malaysia. Its headquarters is located in Bangkok, Thailand. AsiaSoft was founded in Thailand in 2001 with the primary objective of providing games and promoting online content in Thailand. AsiaSoft’s core business covers the publishing of Online Massive Multiplayer Games, Multiplayer Online Games, co-publishing and development of new products. AsiaSoft works very closely leading Asian world-class game operators and developers located in Bangkok with presence in Vietnam, Singapore and Malaysia.
Sigil Games Online, Inc. was a computer game developer based in Carlsbad, California that was founded by Brad McQuaid and Jeff Butler in January 2002. On January 30, 2007, Sigil released their debut game "Vanguard: Saga of Heroes", a massively multiplayer online role-playing game co-published by Sony Online Entertainment. On May 15, 2007, SOE announced that they had completed a transaction to purchase key assets of Sigil Games Online. As a result, SOE now owns Vanguard: Saga of Heroes, described as Sigil's "tent pole property".
Online poker is the game of poker played over the Internet. It has been partly responsible for a dramatic increase in the number of poker players worldwide. In 2005, revenues from online poker were estimated at US$ 200 million per month.online poker rooms typically operate through a separate piece of software. This may be cross-platform, for example using a Java Applet, allowing the program to run equally well on various computer systems such as Windows, Linux and Mac OS. However, many online poker rooms offer downloadable programs designed only for Microsoft Windows which require a compatibility layer such as Wine to run on Macintosh or Linux computers. Some sites do make available clients that run natively on Mac or Linux.Some mobile content providers have started offering poker on portable devices (mobile phones, PDAs). The functionality of mobile online poker software is much the same as computer-based clients, albeit adapted to the interface of mobile devices. The player must be able to receive a cell phone signal in order to play.